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x-o-battleground ws server

The server for x-o-battleground is responsible for maintaining game data in real time. It tracks moves, updates scores, and supports reconnection so that players can continue their game even after a refresh.

Engineering notes

A closer look at the systems, decisions, and details behind x-o-battleground ws server.

This project is best understood through its architecture and implementation rather than a visual gallery.

The challenge

Keep shared game state consistent while clients connect, disconnect and reconnect.

The approach

Model the server around authoritative state, real-time events and recoverable sessions.

What I learned

Real-time systems reward simple state ownership and explicit event boundaries.

Built with
Node.jsExpressTypescriptSocket.IO

Role

Backend engineering

Outcome

Real-time game state with resilient reconnection support.