x-o-battleground ws server
The server for x-o-battleground is responsible for maintaining game data in real time. It tracks moves, updates scores, and supports reconnection so that players can continue their game even after a refresh.
A closer look at the systems, decisions, and details behind x-o-battleground ws server.
This project is best understood through its architecture and implementation rather than a visual gallery.
The challenge
Keep shared game state consistent while clients connect, disconnect and reconnect.
The approach
Model the server around authoritative state, real-time events and recoverable sessions.
What I learned
Real-time systems reward simple state ownership and explicit event boundaries.
Role
Backend engineering
Outcome
Real-time game state with resilient reconnection support.